British code monkey with a passion for various things including art, comics, nostalgia and various other things.

Soul Reaver Retrospective

Though I’m not much of a gamer these days, Soul Reaver is one of my favourite games of all time. I’d even go so far as to say it easily takes the #1 spot in my list of top five favourite games of all time. Brilliant voice acting combined with good graphics and gameplay (for the time) and a plotline that still has me thinking about it to this day created this sadly unknown gem. I also don’t think it helped that the game had some similarity to Tomb Raider, at least when it came to the block puzzles (though Raziel did possess the strength to flip and stack them). I’d strongly recommend giving this video a watch or listen if you’ve even been interested in the franchise.

Sadly I have not found part two, which is a shame as I wanted to hear the reviewer’s conclusion and final opinion, as well as any other plot points and gameplay elements he would have highlighted. I will add he was mistaken on one occasion - Raziel is thrown into water, not acid or souls or anything like that. In ancient myth flowing/running/moving water has the ability to wash away magic and posed a problem for some creatures including vampires (supposedly Dracula could only travel to England when his coffin was sat on Transylvanian soil). Whilst I have no idea what would happen if you were to push a vampire into flowing water, I would presume the acidic nature water had in Soul Reaver is the likely result.

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